DataMon

Raise a DataMon.

A virtual pet game for iPhone and Android. Hatch a Datatama, care for it through seven stages, and let your care, training and battles decide what it becomes.

Download on the App Store Join the Android closed beta Android is in closed testing on Google Play. Ask to join on our Discord.

The game

Ten DataMon lines, each with its own evolutions, hidden routes and secret dragon forms, drawn in HD with idle and attack animations.

A DataV with two Pets in a sunlit arena and the care buttons below

Care decides everything

Two DataVs, each with its own Pet. Feed it, train it, clean up after it and put it to bed. What you do, and what you skip, shapes the route it evolves down.

  • Food and strength hearts, effort, sickness and injuries
  • Training mini games that build Power
  • Evo Crystals, Holy Ray and other items from the Shop
A battle between two Pets with hearts above them

Battle your way up

Fight through ten Adventure areas, battle your own Pets against each other, or take them online. Every battle plays out at 60 fps, and the winning blow lands with a knockout blast.

Online

Connect to the DataMon Public Server, or battle friends on the same Wi-Fi. iPhones and Android phones play together.

World Bosses: Shiva the World Boss and the Cave Troll Mini Boss, each with a Fight button
Tournaments: the daily and weekly Champion with the jackpot and a Challenge button

World Boss

A new legendary boss every week. Everyone fights the same one, and everyone who helps bring it down is rewarded.

Mini Bosses

Smaller bosses that keep coming. Land the Final Blow for the biggest share of Shekel.

Tournaments

Daily and weekly. Beat the Champion to take the spot, and hold it until the Tournament ends to win the jackpot.

PVP rooms

Open a room, or join one. Put Shekel on the line in a wager battle if you're feeling brave.

The Farm: buildings, a pond and Pets walking around

Retire them to the Farm

On the Farm your Pets live, train and sometimes fight each other. One becomes the Alpha. The treasure chest fills with Celestial Shekel while you're away, even with the app closed.

Petting a sad Pet cheers it up and earns you 10 Shekel.

The Celestial Shekel Log: Total Earned, Total Loss and Earned minus Loss, then today's lines
The Farm Log: the Farm Pets with the Alpha first, then today's moods and fights

Every Shekel counted

The Celestial Shekel Log keeps Total Earned, Total Loss and what's left pinned at the top. Each day lists where your Shekel came from, and where they went: the Shop, clock speeds, lost wagers.

The Farm Log shows what happened while you were away: moods, Farm Fights and who's the Alpha now.

Guides: a Pet line listed stage by stage
Every route in GuidesEach Pet, evolution route, World Boss and game rule, in one place.
The DataPlayer screen with level, bonuses and looks
Grow your DataPlayerEverything you do earns EXP. Each level adds a Farm place, and you pick your look.

DataPerks

Passive upgrades each Pet collects as it grows. Pick one of three cards, and it stays with that Pet through every evolution after.

The New DataPerk sheet: three cards, Iron Stomach, Bright Mind and Steady Nerves, with Bright Mind picked

Pick 1 of 3

A Pet gets a pick when it evolves into Stage III, IV or V (a Minor DataPerk) and Stage VI or VI+ (a Major one) on a DataV. Beating the Adventure Area 5 and Area 10 bosses for the first time gives one more of each.

  • Every pick deals a battle card and a life card when it can
  • A Pet never gets the same DataPerk twice
  • They work everywhere, online battles too; DataPerks add up to +12% hit chance at most
  • Once a Pet has lived on the Farm it only earns the Adventure picks
  • An Enraged World Boss or Mini Boss carries 2 battle DataPerks of its own
battle changes a fightlife helps day to day
A glowing floppy diskRewrite FloppyData1,000 Shekel in the Shop. Deals 3 new cards for a Pet's Minor Adventure DataPerk; you can keep the old one.
A glowing data diskRewrite DiskData2,000 Shekel. The same for its Major Adventure DataPerk.
A pale blue force field bubbleIron WillWhen it triggers, a force field throws off the hit that would have won the battle.

Minor

Stage III, IV and V, and Adventure Area 5. 20 to pick from.

  • Sharp Eye battle+2% hit chance
  • Underdog battle+3% hit chance against a stronger opponent
  • Steady Nerves battleAn empty Strength meter costs −5% hit chance instead of −10%
  • Thick Hide lifeInjury chance −25%
  • Iron Stomach lifeHunger drains 15% slower
  • Quick Recovery lifeSickness passes in 2 hours instead of 3
  • Calm Mind life30% less likely to turn Angry on the Farm
  • Lucky Paws life+1 Shekel per hour to the Farm chest
  • Bounty Hunter life+30% Adventure Shekel
  • Scholar life+3 DataPlayer EXP per Adventure win
  • Tidy lifePoops 25% less often
  • Strong Heart lifeStrength drains 15% slower
  • Light Eater lifeGains half the weight from food
  • Deep Sleeper life15 more minutes before lights left on count as a care mistake
  • Energetic lifeDP refills after 20% less sleep
  • Bright Mind life+10% DataPlayer EXP from feeding, training and cleaning it
  • Stamina battle25% chance a battle doesn't use an Effort Heart
  • Grit battle0 Effort Hearts costs −5% hit chance instead of −10%
  • Warm-Up lifeStarts each new form with 1 Effort Heart
  • Focused lifeThe training target moves 20% slower

Major

Stage VI and VI+, and Adventure Area 10. 19 to pick from.

  • Last Stand battle+5% hit chance on its last heart
  • Opening Strike battle+6% hit chance in the first round
  • Evo Affinity battle4 seconds for the Evo Crystal arrows instead of 3
  • Boss Slayer battle+15% damage to World Bosses and Mini Bosses
  • Guardian Shell lifeNever injured in Farm Fights
  • Challenger battle+6% hit chance in Farm Fights against the Alpha
  • Phoenix Blood lifeHeals a critical injury in 30 minutes, no Phoenix Tear needed
  • Hardy life50% chance to shrug off getting sick
  • Vital Spark life+2 more Vital Values per 5 minutes at Vital Health
  • Golden Touch life+2 Shekel per hour to the Farm chest
  • Last Breath lifeOnce in its life, cheats death and turns Critically Injured instead
  • Iron Will battleOnce per battle, 20% chance to shrug off the hit that would beat it
  • Tough Skin lifeInjury chance −50%; battling while injured counts once, not three times
  • Resilient lifeAn empty meter takes 18 hours to be fatal instead of 12
  • Treasure Hunter life50% chance an Adventure win pays double
  • Second Chance lifeThe first injury each day doesn't count toward Critical
  • Double Effort battleA successful training gives 2 Effort Hearts
  • Big Heart battleHolds 5 Effort Hearts instead of 4
  • Unshaken battleNo hit chance penalty for being injured

DataDex

Register your Pets in the DataDex and they leave for good. In return, every form you fill in makes you stronger.

Farm Lands: the DataDex card with its bonuses, then Pets you can register
The DataDex: a grid of Pet forms, some still hidden

Fill in 80 forms

Farm Lands opens at DataPlayer level 25. Register a living Pet from a DataV or the Farm, and its form shows up in the DataDex.

Every form gives one bonus for good: Power, more Shekel earned, more DataPlayer EXP or a faster Farm chest. Higher stages give more.

Finish a whole line for 5,000 Shekel, 1,000 DataPlayer EXP and that line's own buff, from a better hit chance to cheaper Shop items.

Every DataPlayer

Pick the DataPlayer who walks around with your Pets.

Make it yours

DataMon is made to be shared.

Your own Pets. Add Pets from pictures or GIFs, plus DataPlayers, wallpapers, food and Farm buildings. They live, evolve and battle like any other.

Share packages. Export your creations as a content package from Content, send the .zip to a friend, and they import it from Content › Import.

Widget and backup. A home-screen widget shows your Pets, and your game backs up to iCloud.

Steps to Vital Values. Optional, read-only Health access turns your steps into care for your Pet.